Gameplay
Premise
Dragon's Lair is a card and dice game for 1 to 6 players. There are three modes of play: Solo, collaborative or competitive. In each mode you face the presence of the mighty DRAGON and a race to reach 1500 points.
Aim of the game
You are an intrepid adventurer, seeking fortune and glory. Your aim is to collect the 1500 points of treasure before the DRAGON.
When drawing from the treasure card decks an encounter ensues! Who gets to add the prize to their loot is determined by a roll of the die. Players can come outfitted with equipment cards to help sway the odds in their favour.
Be warned, the more valuable the treasure is the harder the DRAGON will fight to take it back!
The Dragon
The fearsome DRAGON is an automated opponent.
How the dragon works: The DRAGON is the major antagonist of the players throughout the game. The dragon becomes active when drawing a Treasure card or wagering.
Whenever a treasure card is drawn, the DRAGON draws and reveals cards from the Dragon card deck. The number of Dragon cards drawn is the number marked on the bottom left of a Treasure card.
After all dragon card effects are resolved both the player and the dragon roll one die each. The highest rolling die will get the treasure for their inventory.
Any player not currently taking their turn can perform the dragon’s action on its behalf.
Encountering the Dragon
When a player attempts to steal a treasure card, they must face the dragon! The dragon will get to play cards equal to the number on the bottom left of the treasure cards. All effects of the dragon cards must be resolved before the roll happens. Both the player and dragon roll 1 die (unless otherwise stated by a card’s effect. The treasure in question then goes to the inventory of the highest roll.
Set Up
Separate the dragon, equipment and treasure cards into their respective decks. Shuffle the separated decks then place the cards face down into the middle of the table easily reachable by all. For the treasure cards, cut the deck in half and use both decks for play.
Taking a turn
During a turn a player can perform TWO actions. The actions that can be taken are DRAWING or WAGERING. Only TWO actions can be taken per turn. Any combination of the two actions can be performed during a turn. (eg draw+draw, draw+wager, wager+wager).
Gameflow
Starting with the highest roller, take turns in a clockwise direction. Play continues in such fashion until one player has reached the winning condition. If any of the dragon, equipment or treasure cards run out before the winning condition is met, shuffle any discarded cards back into the decks and resume play.
Inventory
Instead of a hand, players have an inventory of ‘items’. Any treasure or equipment card acquired by the player is placed face up on the table in front of them. Inventory items belong to the player and cannot be used by other players.
Winning the game
A player will win when they score 1500 points. Points are calculated as the total of the denominations on each treasure card in a player's inventory. Once a player reaches the winning condition, this player then wins the game and gameplay is reset.
If the dragon’s inventory reaches the winning condition before the players, the game ends and gameplay is reset.