Gameplay
Premise
Dragon's Lair is a card and dice game for 1 to 6 players. There are 4 modes of play: Solo, collaborative, competitive and asymmetric. In each mode you face the presence of the mighty DRAGON in a race to reach 1500 points of treasure.
Aim of the game
You are an intrepid adventurer, seeking fortune and glory. Your aim is to collect the 1500 points of treasure before the DRAGON collects it in their hoard.
Set Up
Separate the Dragon, treasure and item cards into their respective decks. Shuffle the separate decks then place them face down in the center of play. For the treasure cards, cut the deck in half and use both decks for play.
Taking a turn
During a turn, a player can perform TWO actions. The actions that can be taken are DRAWING or WAGERING. Only Two actions can be taken per turn. Any combination of valid actions can be performed during the turn. Eg. draw + draw, draw + wager, wager + draw, wager + wager.
Gameflow
Starting with the highest roller, take turns in a clockwise direction. Play continues in such fashion until one player or the DRAGON has reached the winning condition. If any of the Dragon, item or treasure card decks run out before the winning condition is met, shuffle any discarded cards back in to the decks and resume play.
Winning the game
A player or the DRAGON wins when they score 1500 points. Points are calculated as the total of the denominations on each treasure card in a player’s inventory. Once a player (or team) reaches the winning condition, this player(s) wins the game and gameplay is reset.
If the DRAGON’s hoard reaches the winning condition before the player(s), the game ends and gameplay is reset.
The Dragon
The fearsome DRAGON is an *automated opponent.
How the DRAGON works: The DRAGON is the major antagonist of the player(s) throughout the game. The DRAGON has its own hoard (equivalent to player’s inventory) and is engaged in encounters or wagers.
Any player not currently taking their turn can perform the DRAGON’s actions on its behalf.
*see asymmetric play.
Encountering the Dragon
Whenever a treasure card is drawn, an encounter ensues. At the start of an encounter the DRAGON draws and reveals cards from the Dragon card deck. The number of Dragon cards drawn is equal to the danger level (bottom left number) of the treasure card.
After all Dragon card effects are resolved, a contest of the treasure card begins. During a contest both player and the DRAGON roll 1 (unless otherwise stated by a card’s effect.) die each. The highest rolled value (after applying any card effects) will receive the treasure card for their inventory/hoard.
If the rolled value of the RAGON and player are equal, all dice are rerolled until a winning roll is reached.
The Encounter
Is triggered whenever a treasure card is drawn. An encounter has two stages.
Stage 1: Draw and resolve Dragon cards.
Stage 2: Contest the treasure card. The contest is won by rolling the dice. Treasure goes to the winner of the contest.
Inventory/Hoard
Instead of a hand, players and the DRAGON have an inventory/hoard. Any treasure or item card acquired is placed face up on the table in front of them. Cards in an inventory/hoard belong to their respective player/DRAGON.
Items can only be used by the player whose inventory the card is in. (Unless otherwise stated by a card’s effect).
A player can have a maximum of 3 items in their inventory. The DRAGON can have any number of items in its hoard. The players and DRAGON can have any number of treasure cards in their inventory/hoard.