How to Play!

Characters ExpansionTreasure ExpansionPiracy ExpansionSea Monsters ExpansionISLAND OF DOOM!

Characters Expansion

All players start with a special character pirate, each with a unique individual skill to use throughout the game.

Treasure Expansion

All new Treasure Cards. These treasures are sure to upset the regular play. Some of them not only contribute points, but also trigger additional effects!

Piracy Expansion

You can never get enough of Piracy Cards. We're expanding the line with cards with absolutely ridiculous effects!

Sea Monsters

At the start of game, deal one Sea Monster to each player and keep them hidden.

Use an action during your turn to activate your Sea Monster card and resolve its effect. You can activate your Sea Monster card only once in a game.

Unleash their powers at the most opportune time to create massive upsets throughout your game!

Name:

Jane Silvers

Description:

Your Silver Coins are worth +200

How To Play:

Silver Coins are now worth +200 instead of +50 (both in hand and when buried) to the player playing as Jane Silvers. They are still worth +200 when used as a part of a wager by Jane Silvers, but return to +50 when they are in the hands of another player.

ISLAND OF DOOM!

Do you dare enter the cursed waters of the Island of DOOM?

Name:

Jane Silvers

Description:

Your Silver Coins are worth +200

How To Play:

Silver Coins are now worth +200 instead of +50 (both in hand and when buried) to the player playing as Jane Silvers. They are still worth +200 when used as a part of a wager by Jane Silvers, but return to +50 when they are in the hands of another player.

x 2

Name:

Spyglass

Description:

Swap hands with another player

How To Play:

Discard this card. Select one target opponent, swap all cards in your hand with the targeted opponent's cards in hand.

x 5

Name:

Skulduggery

Description:

Steal a random card, give a card

How To Play:

Discard this card. Select one target opponent, take one random pirate or treasure card from the targeted opponent's hand and put it in your hand. Take one chosen card from your hand and give it to the same targeted opponent. The card given cannot be the same card as the one the player takes.

x 5

Name:

X Marks The Spot

Description:

Steal 1 buried treasure card

How To Play:

Discard this card. Select one target opponent, take one buried treasure card from that opponent and put it in your hand. This treasure card cannot be buried until your next turn.

x 1

Name:

YO HO HO!

Description:

Steal 2 random treasure cards from each player

How To Play:

Discard this card. Take 2 random treasure cards from each opponent's hand and put it in your hand. Acquired treasure cards cannot be buried until your next turn. If an opponent has no treasure cards in hand, that player is not affected.

x 3

Name:

Hook

Description:

Steal a random card and skip player's next turn.

How To Play:

Discard this card. Select one target opponent. Take one random pirate or treasure card and add it to your hand. That targeted opponent's next turn is skipped. If taken card is a treasure card, it cannot be buried until your next turn.

Possible house rules:
• True randomness by not looking at the type when choosing from opponent's hand.

x 3

Name:

The Kraken

Description:

Shuffle all non-buried treasure back into the deck

How To Play:

Discard this card. ALL players (including the attacking player) put all treasure cards from their hand back into the treasure decks. Shuffle both treasure decks together, and split it back into two decks. This card is not affected by Pirate's Code, The Kraken has been released, The Kraken takes all. But The Kraken can be negated with Yarr.

x 5

Name:

Pirate's Code

Description:

Pass the effect of a card onto yer matey

How To Play:

When targeted or affected by a pirate card, discard this card and select one target opponent. The effect is applied to that targeted opponent instead, you are not affected.

Notes:
• The targeted opponent can play Pirate's Code again to further pass the effect to another player.
• Multiple Pirate's Code cards can be applied to a single player (e.g. player D plays a card that affects player A, B and C. Player A and B can play Pirate's Code to pass the effect to player C. Player C will then resolve the effect 3 times. If player C plays Pirate's Code as well, it will only pass ONE effect, and player C still needs to resolve the effect twice)

x 5

Name:

Bombs Away

Description:

Discard 2 pirate cards from each player's hand

How To Play:

Discard this card. All opponent players choose 2 pirate cards in their hand and discard them into the discard pile. If an opponent does not have any pirate cards in hand, that player does not get affected. If an opponent only has 1 or 2 pirate card(s), that player has to discard all cards.

x 1

Name:

The Black Spot

Description:

Ye Cannot win if this card be in your hand

How To Play:

This card cannot be played. Whenever this card is in a player's hand, that player cannot win even if that player has the required value of buried treasure to win.

Player must find a way to remove this card from their hand before they can win.

Notes:

• This card can be discarded with the effect of Bombs Away.
• This card can be given to another player with the effect of Skullduggery.

x 5

Name:

Yarr!

Description:

Prevent a card's effect

How To Play:

When a pirate card is being played, discard this card and nullify that card's effect completely.

Notes:
• A player can play a Yarr! card against another Yarr! card. Eg. player A plays Bombs Away. Player B can play Yarr! to nullify Bombs Away. Player A then plays Yarr! to nullify player B's Yarr!. Bombs Away then takes effect.
• Once you start resolving a pirate card's effect, a player is not allowed to negate it with Yarr!. E.g. player A plays The Kraken, player B has discarded 2 treasure cards from hand, player C then cannot play Yarr!, since the Kraken's effect has been resolved by player B.
• You can use Yarr! to target cards that are not affecting you. E.g. player A plays X marks the spot targeting player B, player C plays Yarr! nullifying X marks the spot's effect.

x 5

Name:

Parley

Description:

Surrender a wager

How To Play:

When you enter a wager, and both players have put down treasure(s) to be wagered, immediately discard this card and you instantly lose the wager.

Notes:
• A player cannot play a Parley card to affect a wager that they are not a part of.
• The opposing player receives all wagered treasures after this card's effect is resolved
• Any player can play Yarr! to nullify the effect