How to Play!

Legendary Loot ExpansionMythical Monsters ExpansionDanger Dragons ExpansionDragons of DOOM Island!Character Classes Expansion

Legendary Loot Expansion

All treasures in this expansion is of Prismatic danger level. When Prismatic treasure is drawn, roll a die to determine the danger level.

Expansions interaction:
• Mythical Monsters: Do not apply the Sphinx's ability when rolling for danger level.
• Characters: Rolling for danger level does not activate a character's Proc ability

Mythical Monsters

When using Mythical Monsters expansion, each player gets one Mythical Monster at the start of play (randomly dealt).
‍
Mythical monsters have a player effect (top description) and a dragon effect (bottom description). Only the player effects come into play when the Mythical Monster is dealt to a player and vice versa only Dragon effects when dealt to the Dragon.

Name:

Jane Silvers

Description:

Your Silver Coins are worth +200

How To Play:

Silver Coins are now worth +200 instead of +50 (both in hand and when buried) to the player playing as Jane Silvers. They are still worth +200 when used as a part of a wager by Jane Silvers, but return to +50 when they are in the hands of another player.

Danger Dragons

The Danger Dragons expansion is for player who want harder difficulties and more complexity in their games.
‍
There are two card types in this expansion: Dragon's Powers and Legendary Item Quests.

Dragon Powers:
Are modifiers for the Dragon. You select one Dragon Power (randomly or chosen) to give the Dragon at the start of a game. The Dragon Power card remains in play as a persistent "buff" for the Dragon throughout the game. The more powers the Dragon has the harder the challenge! Think you'd be able to beat a dragon with all 5 on a solo run?

Legendary Item Quests:
These cards have two aspects, the legendary item (item side) and the quest (scroll side). During a game, players must attempt to complete a quest in order to unlock the legendary item.
‍
At the start of the game, each player selects a quest they will attempt to complete.

To complete a quest, the player's must fulfil the quest condition stipulated on the quest side.

When you complete a quest, flip the card over to unlock the legendary item.

Quest items can never be discarded nor stolen by the Dragon. Quest items do not take up an item slot but are still counted as an item in your inventory. Quest items effects are passive, meaning that the item won't get tapped.

To use both Legendary items and Dragon Powers together:
Every time a player completes a Quest and gains the Legendary item, add another Dragon Power to the game.

Dragons of DOOM Island Expansion

Separate the Dragons of DOOM Island expansion cards into their differing card types. Shuffle into each respective deck.

Characters Expansion

When using the Character Classes expansion, each player gets one Character at the start of play. Can be random or draft pick.
‍
Character action abilities:
Can use this ability in the stead of the normal DRAW or WAGER action. This will count as one action. Can only be used once per turn.
‍
Character passive abilities:
A character ability that is in constant effect.

Character Proc abilities:
Before an encounter or wager, roll one die for your character's Proc ability and resolve its effect when the value matches the requirement. You may choose to roll or not roll for the proc.

Name:

Jane Silvers

Description:

Your Silver Coins are worth +200

How To Play:

Silver Coins are now worth +200 instead of +50 (both in hand and when buried) to the player playing as Jane Silvers. They are still worth +200 when used as a part of a wager by Jane Silvers, but return to +50 when they are in the hands of another player.

x 2

Name:

Spyglass

Description:

Swap hands with another player

How To Play:

Discard this card. Select one target opponent, swap all cards in your hand with the targeted opponent's cards in hand.

x 5

Name:

Skulduggery

Description:

Steal a random card, give a card

How To Play:

Discard this card. Select one target opponent, take one random pirate or treasure card from the targeted opponent's hand and put it in your hand. Take one chosen card from your hand and give it to the same targeted opponent. The card given cannot be the same card as the one the player takes.

x 5

Name:

X Marks The Spot

Description:

Steal 1 buried treasure card

How To Play:

Discard this card. Select one target opponent, take one buried treasure card from that opponent and put it in your hand. This treasure card cannot be buried until your next turn.

x 1

Name:

YO HO HO!

Description:

Steal 2 random treasure cards from each player

How To Play:

Discard this card. Take 2 random treasure cards from each opponent's hand and put it in your hand. Acquired treasure cards cannot be buried until your next turn. If an opponent has no treasure cards in hand, that player is not affected.

x 3

Name:

Hook

Description:

Steal a random card and skip player's next turn.

How To Play:

Discard this card. Select one target opponent. Take one random pirate or treasure card and add it to your hand. That targeted opponent's next turn is skipped. If taken card is a treasure card, it cannot be buried until your next turn.

Possible house rules:
• True randomness by not looking at the type when choosing from opponent's hand.

x 3

Name:

The Kraken

Description:

Shuffle all non-buried treasure back into the deck

How To Play:

Discard this card. ALL players (including the attacking player) put all treasure cards from their hand back into the treasure decks. Shuffle both treasure decks together, and split it back into two decks. This card is not affected by Pirate's Code, The Kraken has been released, The Kraken takes all. But The Kraken can be negated with Yarr.

x 5

Name:

Pirate's Code

Description:

Pass the effect of a card onto yer matey

How To Play:

When targeted or affected by a pirate card, discard this card and select one target opponent. The effect is applied to that targeted opponent instead, you are not affected.

Notes:
• The targeted opponent can play Pirate's Code again to further pass the effect to another player.
• Multiple Pirate's Code cards can be applied to a single player (e.g. player D plays a card that affects player A, B and C. Player A and B can play Pirate's Code to pass the effect to player C. Player C will then resolve the effect 3 times. If player C plays Pirate's Code as well, it will only pass ONE effect, and player C still needs to resolve the effect twice)

x 5

Name:

Bombs Away

Description:

Discard 2 pirate cards from each player's hand

How To Play:

Discard this card. All opponent players choose 2 pirate cards in their hand and discard them into the discard pile. If an opponent does not have any pirate cards in hand, that player does not get affected. If an opponent only has 1 or 2 pirate card(s), that player has to discard all cards.

x 1

Name:

The Black Spot

Description:

Ye Cannot win if this card be in your hand

How To Play:

This card cannot be played. Whenever this card is in a player's hand, that player cannot win even if that player has the required value of buried treasure to win.

Player must find a way to remove this card from their hand before they can win.

Notes:

• This card can be discarded with the effect of Bombs Away.
• This card can be given to another player with the effect of Skullduggery.

x 5

Name:

Yarr!

Description:

Prevent a card's effect

How To Play:

When a pirate card is being played, discard this card and nullify that card's effect completely.

Notes:
• A player can play a Yarr! card against another Yarr! card. Eg. player A plays Bombs Away. Player B can play Yarr! to nullify Bombs Away. Player A then plays Yarr! to nullify player B's Yarr!. Bombs Away then takes effect.
• Once you start resolving a pirate card's effect, a player is not allowed to negate it with Yarr!. E.g. player A plays The Kraken, player B has discarded 2 treasure cards from hand, player C then cannot play Yarr!, since the Kraken's effect has been resolved by player B.
• You can use Yarr! to target cards that are not affecting you. E.g. player A plays X marks the spot targeting player B, player C plays Yarr! nullifying X marks the spot's effect.

x 5

Name:

Parley

Description:

Surrender a wager

How To Play:

When you enter a wager, and both players have put down treasure(s) to be wagered, immediately discard this card and you instantly lose the wager.

Notes:
• A player cannot play a Parley card to affect a wager that they are not a part of.
• The opposing player receives all wagered treasures after this card's effect is resolved
• Any player can play Yarr! to nullify the effect